The campaign
A stranger.
A field of living colors.
The way home.
The stranger wakes in warm grass with no memory of lying down. Every level opens and closes with one line of their story, from the first humming field to the door that leads home. Each chapter brings something new to master.

Awakening The stranger wakes in warm grass that hums in two colors, with no memory of lying down.

Crowded Fields The next field is packed shoulder to shoulder, and Red keeps bumping into itself with a pop.

Stone Garden The path turns into a maze of stone, and the bell echoes from every direction at once.

Storm Season The sky over the road turns the color of a bruise, and the first whirlwind skips across the field.

The Way Home The ground rises toward the door, and everything the stranger has learned seems to be waiting along the way.
- Drifters that repaint balls
- Strange field shapes
- Mixing colors
- Stone mazes
- Laws carved in stone
- Storms, quakes and rain






